CREATING A CHARACTER


 


GLOSSARY

Action Value [AV]: The total of a Characteristic and a Skill. Also known as an Attack Value.
Action Total [AT]: The total of your Action Value plus a die roll. Also known as an Attack Total.
Attack Roll: Rolling dice and adding them to your Attack (or Action) Value to determine whether or not you succeeded.
Characteristic: (aka Stat) A number that shows your character's ability in an area, compared to everybody else. Characteristics determine how strong, smart or agile the character naturally is. The higher the number, the more powerful the characteristic.
Example: Strength is a Characteristic; Strength 8 is stronger than Strength 3.
Characteristic Points [CP]: These are used to buy the basic Characteristics of the character.
Campaign Options: These are Skills, Talents, Traits, or Equipment with which characters can fight, protect themselves and generally adventure.
Complications: Situations, Campaign Elements, or personal limitations that enhance the role-playing aspect of the character, generated as part of the Lifepath process (below). Some problems are external; enemies or physical liabilities; others are internal qualities of the character; these can be good, bad or mixed.
Dice: Throughout Fuzion, three standard six-sided die (plural: dice) is used as the default.
Difficulty Value [DV]: The number you need to meet or beat in order to succeed at a task. Also known as a Defense Value when comprised of a Characteristic plus a Skill.
Energy Defense [ED]: Your ability to shrug off energy-based attacks, measured as an "armor" that reduces this kind of Stun damage.
Gamemaster [GM]: The person who runs the Fuzion game, playing the parts of all characters not taken by the Players.
HDC: Hit Damage Class -- akin to HITS. HDC is denoted both for inflicting damage as well as taking damage. A handgun may do 4HDC, and a character may have a Medium HDC of 8. When you have lost all your HDC, you are dying.
Killing Defense [KD]: Armor. Also the ability to shrug off all types of Killing damage. Usually subtracted from the amount done.
Kills: A larger scale of damage used when attacking military (or huge) vehicles and structures. Things that do damage in Hits or SDP cannot damage things with Kills.
Killing Damage: Physical, deadly wounds, subtracted from your Hits.
NPC: A Non-Player Character portrayed by the GM.
Option Points [OP]: These are points used to buy the "stuff" the character owns, knows or can do, such as Skills, Talents, Perks, or Powers.
Perk: A useful privilege or contact a character has special access to.
Skill: An ability that can be learned or taught, such as playing an instrument or using a weapon.
Structural Damage Points [SDP]: Damage to structures and vehicles
SDC: Stun Damage Class -- SDC is denoted both for inflicting damage as well as taking damage. A punch may do 4SDC, and a character may have a Medium SDC of 8.
Stun Damage: Shocks to your consciousness, calculated in levels of SDC.
Stun Defense [SD]: Your ability to shrug off shocks to your consciousness, measured as an "armor" that reduces Stun damage.
Talent: An innate ability, (but not necessarily superhuman) that can't be learned or taught; i.e., a bump of direction or ability to see in the dark.
Task: A thing that you do, such as picking a lock or firing a gun. Any use of a Skill or any Attack is a Task. See Task Resolution.
Task Resolution: The way you figure out whether or not you succeed at a task you attempt, in Fuzion.